Game art is the visual component of video games, covering everything players see on the screen. It includes characters, environments, props, user interfaces, and more. A foundational understanding of game art is crucial for developers, studios, and artists, especially when
outsourcing these creative tasks. Here's a breakdown of key terminology to help establish a solid game art definition:
- Characters: Visual representations of protagonists, antagonists, and NPCs (non-playable characters) that players interact with. Character art involves modeling, texturing, rigging, and animating these figures.
- Environments: Virtual worlds or scenes that make up the game's levels and landscapes. Environment artists design terrain, architecture, foliage, and other elements to establish an immersive setting.
- Props and Objects: Interactive or static items like weapons, vehicles, and collectibles that enhance gameplay. Props often require careful modeling and optimization to fit seamlessly into environments.
- User Interface (UI) Design: All visual elements that help players interact with the game, including menus, HUDs (heads-up displays), and icons.
- Concept Art: Early sketches and designs that capture the game's visual style, guiding the production of detailed assets. It's often the first step in setting the artistic direction.
- Textures and Materials: Surface details and finishes that give assets realistic or stylized appearances. Textures can mimic wood, metal, fabric, and other materials, enriching the visual depth.
- Visual Effects (VFX): Particle systems, lighting effects, and animations like fire, explosions, and weather that add excitement and realism.
Game art is integral to a game's style and mood, providing the visual context that players interact with and explore. It requires a combination of technical and creative skills to make visuals that are aesthetically pleasing and optimized for performance.