Unless you plan to create your game engine, which might be reasonable for some genres like MMOs, prototypes are typically built with Unity, Unreal Engine, and, more recently, with Godot. These 'big three' offer tools, templates, and guidelines that enable rapid and cost-effective prototyping. It would be best to learn the pros and cons of these engines concerning your project goals.
To save the necessity of mastering a game engine at the earliest stage of the project, teams with no coding experience may use one of the following prototyping tools:
- Construct: A no-code game development platform ideal for quickly prototyping game concepts using a visual interface.
- GameMaker Studio: A user-friendly game development environment with drag-and-drop functionality, suitable for prototyping 2D games.
- Stencyl: A game creation platform that enables rapid prototyping and development using a block-based programming interface.
Regarding design and graphics, tools such as Adobe Photoshop and Blender assist in creating assets and visual elements. Additionally, game developers use prototyping kits and templates like Kenney Assets and the Unity Asset Store to speed up development. It is worth noting that the recent advancement of AI tools such as Leonardo.ai allows you to create art that conveys your creative vision quickly.
Tools such as Trello, Google Docs, and Discord facilitate collaboration and feedback, ensuring that team members and stakeholders communicate effectively. A task tracker and storage are also essential if you work with a co-development partner like a freelancer or an outsourcing studio.
When it comes to finding the best tool for prototyping game mechanics, there isn't one correct answer. Factors like the genre and style of your game, its complexity, target platform, and audience, as well as your expertise, budget, and time frame, all play a role. By thinking about these things, you can pick the right tools. Remember, video game prototyping is about testing, not making a perfect game.