The tasks of a game concept designer vary greatly depending on the production phase. In the early stages, there’s a heavy focus on research and exploration to create the foundation and set visual guidelines for the game world. During this phase, game concept artists produce numerous illustrations, often called "postcards," which serve as the final form of concept art. These are frequently featured in promotional materials for video games, showcasing the game’s vision and art stylization.
Later on, artists switch to other, more specific tasks, and solve problems that appear during development. For example, they may need to refine designs for environments, characters, or machinery. Their work covers a wide range of
different game art styles, depending on the project. Concept artists must adapt their gaming drawing ideas to fit the art direction, whether the game requires a stylized, cartoonish look or a more realistic, detailed approach.
The quality of concept illustrations and sketches does not have strict standards. Some can be crude and somewhat primitive, others – refined and complex. A typical workflow for concept art begins with rough sketches that focus on the scene's overall composition and critical elements. The artist considers what problem the drawing is meant to solve, whether presenting a specific location, visualizing complex machinery, or designing character outfits. After the initial image is blocked, artists add effects and lighting to enhance the piece. In best art style games, these small details are crucial to creating a cohesive and immersive experience.