Games
3D character creation is one of the main gamedev pillars – just because every game needs at least a protagonist. Some titles offer you to play vs. environment or non-personalized opponents (for example, cars in racing projects). But in the majority of games, you face enemies that are 3D NPC (non-playable characters).
In 1992, id Software created Wolfenstein 3D, the first 3D-action/shooter. The next year the same team brought to the world another legendary game – Doom. These titles laid the foundation of the shooter genre. Since that time, the mechanics and graphics have evolved immensely, and the industry has given us countless loveable characters – Master Chief, Nathan Drake, Lara Croft, you name it!
Cinematography
Today practically all movies use the "green screen" technology that allows filmmakers to draw things and effects in post-production. With an advanced 3D animated character creator software it is even possible to add non-existing characters to scenes or draw digital crowds for background. Complex models must be animated manually with the help of certain software. An alternative way is to use the motion capture technique that records all movements and emotions of the actor chosen as a prototype for the character.
3D animation makers are also the go-to option for making CGI cartoons like Into the Spiderverse. Their arsenal of tools simplifies manipulations with 3D characters allowing more flexibility. This comes in handy in graphics-heavy films like Transformers or Pacific Rim. 3D models in those films require tons of computing power to simulate and render gigantic robots fighting each other in a real-world environment.
Advertisement
Marketers will do anything to sell the product. These guys always have equally brave and insane ideas for ad campaigns. Using 3D characters for promotion is not the newest trend, of course, but it is still fairly popular. Commercials with recognizable 3D mascots look cooler and draw consumers' attention. Many established brands implement CGI in their ads. For example, M&M's have created a memorable video for their 75th anniversary that showed the evolution of the brand and its main ambassadors.
Stage 1: Concept
Every creation starts with an idea. That idea must be presented in the concept form. The quality of concept sketches is not a thing to worry about. First sketches for 3D characters are just approximate visualization that will save you time and energy, serving as a primary reference. Even quick raw concept arts provide enough information about the looks of the future personage.Stage 2: Modeling
Now you are going to need a model for your character. Usually, the developers choose to do this with polygons and NURBS (however, polygonal modeling is more common). The number of polygons in a model defines the quality and clarity of 3D character visualization. More polygons make the modelers' job harder and render time longer. That is why some projects go with low-poly models, while others have time and budgets for high-poly assets.Stage 3: Texturing
At this stage, modelers need to choose colors and sources for a model. To be able to create a 3D character, you will also need a UV-mapping (texture map). Basically, it is a 2D image with a texture that covers the surface of the 3D model. This mapping is necessary for perfect and error-free texture mapping on the model. When it is done, artists need to draw the texture and refine it in accordance with the 3D character model. This involves the preparation of a full set of textures with:Stage 4: Rigging
Virtual objects can be represented in two ways: visual (grid/skin) and mechanical (as a hierarchical collection of interconnected bones or simply "the rig"). The latter is used to work with animation (keyframes and poses). Basically, it is like creating a skeleton the model will be using to move. Otherwise, it won’t be able to deform accordingly to actions and movement.Stage 5: Animation
At this final step, the main goal is to make the movements and actions of the character look as smooth and believable as possible. If your 3D character interacts or shares scenes with real actors in a movie, for example, there is no room for error because all imperfections will be clearly seen on a big screen.