As you can imagine, this process involves lots of planning and preparations in addition to drawing and sculpting in 3D. To give you a better understanding, we will go through the 3D art development stages from the very beginning to the point of importing materials into the chosen 3D video game engines.
Collecting references. It is a good practice to start a new drawing project with brainstorming followed by intensive reference hoarding on Google or Pinterest. Almost everything from old historical photos and videos to
concept art and presentational clips will do the trick at this stage. Sometimes, you can include images not connected to your particular job but can inspire and improve your initial 3D environment design.
Concept and initial composition. It is time to work on the 3D concept design your fellow artists prepared. Improvise with colors and various assets to create new, original combinations that can improve your 3D environment.
Blocking and assets creation. Artists use simple shapes and geometry to create a rough version of the environment. Blockout helps establish scale, layout, and key spatial relationships, allowing game designers to test how the level feels before more complex work begins. In addition to blocking, artists plan the placement of important assets, landmarks, and points of interest. This is where they consider the player's movement through the space, ensuring the environment supports intuitive navigation and enjoyable gameplay.
With the blockout complete, it’s time to focus on 3D environment modeling, which involves creating the detailed elements of the environment.
- Low-Poly Modeling: To optimize performance, high-poly models are often simplified into low-poly versions suitable for real-time rendering. The goal here is to reduce polygon counts while maintaining visual quality.
- High-Poly Modeling: Artists first create detailed, high-polygon models of assets like terrain, structures, and vegetation. These models aim for a high level of realism and detail, which can then be baked into lower-poly versions for performance purposes.
Once models are created, UV mapping and texturing bring them to life by applying realistic surface details. Artists create UV maps to unwrap the 3D models into 2D space. Proper UV mapping is crucial to avoid texture stretching or distortion, which can diminish the model’s visual quality.