Environment design in HOGs must be esthetically pleasing but simple at the same time. Most scenes (levels) should be regular places like hotels, warehouses, restaurants, etc. One big area can be split into multiple zones. For example, a fancy hotel will surely have at least a few floors, a kitchen, cellar, garden, pool, and so on. Any of these can be turned into a playground for digital detectives.
Some hidden object games use cartoonish graphics, but titles with realistic designs are equally popular. Whatever art style you choose for your project, stick with ordinary hidden objects that are familiar to a casual audience — pens, rugs, sunglasses, guns, plates, etc. You may add something more exotic to the mix from time to time, but abstain from flooding scenes with items only knowledgeable people will recognize (sextants, religious symbols, etc.).
Finding the right balance between hard and easy-to-find difficulties is the key to success. Obvious puzzles don't bring any joy, while hardcore elements can be frustrating. When working on visuals, ask your artists to keep their work within the limits of the chosen art style at all times.
Murder in the Alps
Go back in time to 1930 with Anna Mayers, a clever, resourceful journalist from Zurich whose holiday in a mountain resort turns into a thriller. The story starts casually introducing a variety of hotel residents but quickly takes a gruesome turn as people start disappearing. Everyone is a suspect around here, and the help won't come because of the heavy blizzard…June's Journey
Join June Parker on her Journey to discover the haunting secrets of her family. Apart from finding hidden items, the game gives you a personal, customizable island that adds another layer of complexity to a seemingly simple time-killer.Ravenhill: Hidden mystery
What makes Ravenhill stand out from other HOGs is the opportunity to create and customize your character. This trick keeps you immersed more than anything else does because you become the hero of the story. Prepare to discover what went wrong in a once prosperous city that has suddenly turned into a ghost town.