Source: https://www.washingtonpost.com/news/comic-riffs/wp/2017/03/02/night-in-the-woods-is-great-and-a-lesson-for-all-game-creators-in-how-to-develop-characters/
Once you’ve nailed the tone, it’s time to test your ideas with prototypes. Think of them as rough drafts for your visuals. They’re quick and dirty but help you figure out what works before you sink hours into polishing.
- Test Gameplay Flow: Is your flat art readable enough for your puzzle mechanics? Prototype it with simple placeholder shapes to see how it feels in action.
- Experiment with Style: Are you trying to decide between pixel art or hand-drawn? Whip up a few quick mock-ups or animations to see which one clicks with the game’s tone.
Prototypes give you room to experiment, tweak, and refine before diving into the final design. Draw inspiration from everywhere to get the most out of your prototyping and design process. Consider how the cartoons of the 1930s inspired Cuphead for its memorable hand-drawn style or how Hollow Knight used gothic art alongside natural textures for a hauntingly beautiful world. And don't stop with video games: go on to comics, movies, and even architecture in real life. Unique sources of inspiration will help you break out from the cycle of overused tropes and help you design something innovative.
To execute your vision, make sure you select the right tools and engines. Your choice of software can make the process smoother and open up creative possibilities. The most popular tools for pixel art are Aseprite and Piskel. These allow developers to create colorful, animated graphics, as seen in Stardew Valley. Spine and Krita bring the animations to life for hand-drawn 2D game art styles, especially the smooth, expressive graphics like in Ori and the Blind Forest. If flat or vector art is to be used, then Affinity Designer and Adobe Illustrator provide the accuracy required for a game.